Quest Mixed Reality Setup (Experimental)
To make your App work with the mixed reality capabilities of the Meta Quest 2, 3 and Pro they're some extra steps you need to take before building. This process is laid put here.
First ensure you have selected the Meta Quest Mixed Reality Option Location in Luminous > XR > Set Android to Quest MR. This enables some settings related to mixed reality and also enables the “PlayerQuestMR” scene in your build settings.
Next locate these assets in your Project assets located in Assets/Flow-SDK/Utilities/Render Settings/DeviceSpecificRenderPipelines/Resources/
On these Render pipeline assets make sure terrain holes are turned off as well as HDR.
Next locate the Forward renderer asset located at: Assets/Flow-SDK/Utilities/Render Settings/ForwardRenderer
Once the forward renderer is located, turn off Post processing and set the Intermediate Textures to Auto.
Lastly Click Add Render Feature and select AR Background.
That's it. You can now build your application as normal. The scene “PlayerMRQuest” has all the relevant settings enabled so that the passthrough cameras will work.
Passthrough only works in build. It is normal for your background to look black in editor.