Skip to main content
Skip table of contents

Valve Turn

Valve turn set up

A valve turn step being completed

Setup

Follow these steps to set up a new Valve Turn node that will progress the user in the graph when the Valve has been turned.

  1. Create a new game object

  2. Attach the “Valve Turn Middleman” Script

  3. Attach the “Valve Turn Open XR” script

  4. Open your scenes Graph

  5. Create a new Valve Turn Node

    Steps > Valve Turn

  6. Add reference the Valve Turn Middleman

  7. Select if it is an open or close step in the drop down

For more information on the other inputs and outputs found on this node see Steps

JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.