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Gaze

Gazing at a Wind Sock completes the step

A Gaze node requires a user to look at a collider/object for a duration of time. This could be a user inspecting a work permit, checking a valve reading or event inspecting for fire hazards. Depending on the use case it may be advisable to put a highlight around the object you wish for them to look at to give a clearer indication.

Setup

Gaze Node

Follow these steps to set up a new Gaze object that will progress the user in the graph when grabbed at the required step.

  1. Start with an empty game object.

  2. Attach a “Guid Component” script.

  3. Attach a “Collider” Component.

  4. Open a graph.

  5. Right click and Create a new Gaze node (Steps → Gaze).

  6. Collider on the Object you want to gaze at.

To set up the Duration settings see the Duration Settings page

That's it. Now when a user is on the Gaze step, when they look at the newly made object they will complete the step.

For more information on the other inputs and outputs found on this node see Steps

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